Monday, May 5, 2008

bibliography

Experience design
Shedroff, Nathan. Experience design / Nathan Shedroff. Indianapolis, Ind: Indianapolis, Ind. : New Riders ; Hemel Hempstead : Prentice Hall, 2001, 2001.
Note: This text I would like to regard as a good example of the current parameters in the genre of Experience design. Nathan Shedroff is a well-cited author on the topic of experience design and I found his arguments to be concise and well placed to inspire my project.

Saffer, Dan (Daniel), Designing for interaction : creating smart applications and clever devices. (Berkley, CA: Berkeley CA : New Riders : [Published in association with AIGA Design Press], [2006], c2007, 2006).
Note: A great text, I read form cover to cover with good practical examples of good and bad Interface design. Gives a step-by step guide to constructing a project from conception to end.

DiNucci, Darcy, Macromedia flash interface design : twelve effective interfaces and why they work. (Berkley, CA: peachpit).

Flash Interface design
“Architect Studio 3D, from the Frank Lloyd Wright Preservation Trust,” http://architectstudio3d.org/AS3d/design_studiolite.html (accessed April 23, 2008,).

“Cycles: African Life Through Art,” http://www.ima-art.org/cycles/index.html (accessed April 23, 2008,).

“Duccio di Buoninsegna: Madonna and Child | Work of Art | Timeline of Art History | The Metropolitan Museum of Art,” http://www.metmuseum.org/toah/ho/07/eust/ho_2004.442.htm (accessed April 23, 2008,).

“Media and Tech | MUSE Awards,” http://www.mediaandtechnology.org/muse/2005muse_art.html (accessed April 23, 2008,).
Note: All website examples above were award winning flash interface designs used within a museum context. I have reviewed the concepts and will examine them against my concept development

Interface + Sensory Activation design
Davide, Fabrizio, and et al, Virtual Olfactory Interfaces: Electronic Noses and Olfactory Displays. http://citeseer.ist.psu.edu/661378.html (accessed April 21, 2008,).
Note: Research into smell sensations and how they can be used within an interface design. Smell sensations are found to be more emotive when associated with images and sound. Though had to simulate consistently this is an area where interface design is seeing a lot of development. Smell sensations would be a immersive subtle sense to apply to my interface design

Hunter, Jane, and Sharmin Choudhury, “PANIC: an integrated approach to the preservation of composite digital objects using Semantic Web services.” Int. J. Digit. Libr. 6, no. 2 (2006): 174-183.

“ImmersiveTouch,” http://www.immersivetouch.com/ (accessed April 23, 2008,).

Jesus, Rui, Ricardo Dias, Rute Frias, and Nuno Correia, “Geographic image retrieval in mobile guides,” in Proceedings of the 4th ACM workshop on Geographical information retrieval, (Lisbon, Portugal: ACM, 2007) http://portal.acm.org/citation.cfm?id=1316948.1316958&coll=GUIDE&dl=GUIDE (accessed April 21, 2008,).
Note: A paper discussion of a project which uses images to guide tourist through points of interest using a PDA. The images are tagged in sequence to a map, and appear as the user physically walks in that direction. The purpose is to give the user an idea of what locations lie in that direction. A good example of the combination of images and location as a mapping tool.

Jo, Hyungeun, Jung-hee Ryu, and Lim Chang-young, “Auto-generation of Geographic Cognitive Maps for Browsing Personal Multimedia,” in Advances in Visual Information Systems, Lecture Notes in Computer Science, (2007) http://www.springerlink.com/content/f666357448197n33/?p=a76b189131f8445e9e8690dd9faf79dd&pi=0.

“Jodi Forlizzi: Interaction Design,” http://goodgestreet.com/ (accessed April 23, 2008,).

“KidPad,” http://www.cs.umd.edu/hcil/kiddesign/kidpad.shtml (accessed April 23, 2008,).


Langhans, Knut, Klaas Oltmann, Sebastian Reil, Lars Goldberg, and Hannes Hatecke, “FELIX 3D Display: Human-Machine Interface for Interactive Real Three-Dimensional Imaging,” in Virtual Storytelling, (2005) http://dx.doi.org/10.1007/11590361_3 (accessed April 22, 2008,).
Note:Feelex is a haptic interface designed to teach medical students complex operations on 3D virtual models. It consists of a projected screen over hand held tools. A clunky system physically, but visually has potential for my project.

“LEMtool,” http://www.lemtool.com/en/about/key_benefits.html (accessed April 23, 2008,).

LG ELECTRONICS design centre, Creating a new age : HiMEDIA : 1995 LG Electronics design competition. ([Seoul : LG Electronics Design Center,199-], 1995).

Linde, R. Van der, P. Lammertse, E. Frederiksen, and B. Ruiter, The HapticMaster, a new highperformance haptic interface. (2002) http://citeseer.ist.psu.edu/vanderlinde02hapticmaster.html (accessed April 21, 2008,).
Note: The HapticMaster is a concept in development where rods are suspended below a flexible surface. An image projected onto the surface is made 3D by moving the pins forwards and back to distort the surface. Currently the design is a bit clunky, but has potential as an interface- with more subtly- within my project.

Mainz, Till, actor devices : using tactile interface designs for mobile digital appliances : a practice-based research thesis for the fulfilment of a Master of Design degree, College of Design, Fine Arts, and Music, Massey University, Wellington / Till Mainz. (Massey university, 2003).

McLaughlin, Margaret L., Touch in virtual environments : haptics and the design of interactive systems / Margaret L. McLaughlin, Jo√£o Hespanha, Gaurav Sukhatme. (Upper Saddle River, NJ :: Prentice Hall, 2001).


Mugellini, Elena, Elisa Rubegni, and Omar Abou Khaled, “Tangible Interaction Based on Personal Objects for Collecting and Sharing Travel Experience,” in Human-Computer Interaction. Interaction Platforms and Techniques, (2007) http://dx.doi.org/10.1007/978-3-540-73107-8_96 (accessed April 21, 2008,).

Newsam, Shawn, and Yang Yang, “Geographic Image Retrieval Using Interest Point Descriptors,” in Advances in Visual Computing, Lecture Notes in Computer Science, ( Springer Berlin / Heidelberg, 2007).

Parent, Anne, “A Virtual Environment Task-Analysis Tool for the Creation of Virtual Art Exhibits.” Presence: Teleoper. Virtual Environ. 8, no. 3 (1999): 355-365.

“Perceptive Pixel Video Player,” http://link.brightcove.com/services/player/bcpid713271701?bctid=709364416 (accessed April 23, 2008,).
Note: A touch sensitive screen. The intuitive navigation of the interface and the hands-on use have potential as elements within my project.

“Philips intros 20-inch 3D display -- no need for gaudy glasses - Engadget,” http://www.engadget.com/2007/06/19/philips-intros-20-inch-3d-display-no-need-for-gaudy-glasses/ (accessed April 23, 2008,).
Note:Phillips new display system turns 2D images into 3D. Based on Lenticular technology this display works with moving images as well. Is a good example of a more subtle interface design than a 3D haptic interface.

“Projected Reality – Content Delivery Right onto Objects of Daily Life,” http://72.14.205.104/search?q=cache:F_RsacxDrloJ:www.ijvr.org/issues/issue3/13-1499.pdf+projected+reality&hl=en&ct=clnk&cd=1&gl=nz&client=firefox-a (accessed April 21, 2008,).

Riviere, Jean-Baptiste de la, and Pascal Guitton, Hand Postures Recognition in Large-Display VR Environments. http://citeseer.ist.psu.edu/delariviere03hand.html (accessed April 21, 2008,).

Rudisill, Marianne, Human-computer interface design : success stories, emerging methods, and real-world context. (San Francisco, Calif.: M. Kaufmann).

Sauer, Sebastian, Kerstin Osswald, Xavier Wielemans, and Matthias Stifter, “U-Create: Creative Authoring Tools for Edutainment Applications,” in Technologies for Interactive Digital Storytelling and Entertainment, (2006) http://dx.doi.org/10.1007/11944577_16 (accessed April 21, 2008,).

Schn_delbach, Holger, Jonathan Hale, Willi Dorner, Ben Bedwell, Steve Benford, and Jo Mardell, “Future Garden,” in Technologies for Interactive Digital Storytelling and Entertainment, (2006) http://dx.doi.org/10.1007/11944577_34 (accessed April 21, 2008,).


“YouTube - BumpTop 3D Desktop Prototype - www.bumptop.com,” http://www.youtube.com/watch?v=M0ODskdEPnQ (accessed April 23, 2008,).

,Memory and why/how we remember
“Method of loci,” http://www.ba.infn.it/~zito/loci.html (accessed April 23, 2008,).
Note: Invented by the Greeks by Simodies who was attending a banquet when the roof caved in killing everyone but him. He was able to identify the bodies by remembered where they were sitting in the room and associating memory with environment and location. This theory forms the beginning of the theory the art of memory, where memories are recalled through their placement in an environment- real or virtual. The study of Loci inspired my concept of artefact placement within architecture.

“Pockets Full of Memories,” http://www.mat.ucsb.edu/~g.legrady/glWeb/publications/publ_art/textpfom.html (accessed April 23, 2008,).
Note: This paper discusses an exhibition at the Centre Pompidou National Museum of Modern Art, Paris, where the public were encourages to bring in and digitised objects in their possession. They were then invited to comment on, and add stories to these artefacts both a the museum, and via the web. This paper focuses on the possible methodology for my project, and has been a useful resource in memory capture and display.

“Remembering memories that are not our own - features,” http://media.www.mcgilltribune.com/media/storage/paper234/news/2004/11/09/Features/Remembering.Memories.That.Are.Not.Our.Own-797531.shtml (accessed April 23, 2008,).

Yates, Frances A. (Frances Amelia), 1899-1981, The art of memory. Pimlico edition edn (London: Pimlico, 1992).


The memory collectors

“Dominion Institute Digital Archive,” http://www.thememoryproject.com/digital-archive/profile.cfm?collectionid=304&cnf=wwII (accessed April 23, 2008,).

“From Memory - war oral history programme | NZHistory,” http://www.nzhistory.net.nz/war/from-memory (accessed April 23, 2008,).
Note: A New Zealand memory collection website encouraging New Zealander to contribute their memoirs and artefact to a collective war memory, Organised by the ministry of culture and heritage. This is an archive I could base my project around.

“Re-Telling Tales at Museum of Wellington City and Sea :: The Big Idea :: an online community of New Zealand's creative industries,” http://www.thebigidea.co.nz/article.php?sid=5055 (accessed April 23, 2008,).

“The Second World War Experience Centre - World War Two (WW2 world war 2) Personal Experiences on the Home Front and on active service World War Two 2 Memories of War WW2,” http://www.war-experience.org/ (accessed April 23, 2008,).

“The Wartime Memories Project - Can You Answer,” http://www.wartimememories.co.uk/cgi-bin/fcs/fcp.pl?words=fred+logan&d=/answer-index.html (accessed April 23, 2008,).

“Veterans History Project (Library of Congress),” http://www.loc.gov/vets/ (accessed April 23, 2008,).

“Veterans Memories - Main Page,” http://www.veterans-memories.com/index.php (accessed April 23, 2008,).

Museum Exhibition design
“CSIRO - Museum pieces come 'alive',” http://www.nano.csiro.au/files/mediaRelease/mr2003/Prsnuffbox.htm (accessed April 23, 2008,).
Note: A technology applied to a museum in Australia that allows the public to handle precious artefacts. The interface projects an image of the object on a table above you hands. You move tools underneath the projection, which has proximity sensors, which in turn translate in you hands as force and solidity. And interesting concept, however the interface is incredibly complex for the viewing of one artefact. The interface has potential elements in the projection of the images over a surface which could be adapted to my project.

Hornecker, Eva, and Matthias Stifter, “Learning from interactive museum installations about interaction design for public settings,” in Proceedings of the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artefacts and environments, (Sydney, Australia: ACM, 2006) http://portal.acm.org/citation.cfm?id=1228175.1228201 (accessed April 21, 2008,).
Note: An interesting set in a museum environment where museum goers are interviewed and asked about the effectiveness of various interfaces within the museum and interactive displays. This paper forms a good reference to determine the avenue of my project.

“Interactive Museum Exhibit Using Pointing Gesture Recognition,” http://72.14.205.104/search?q=cache:V-v6vY5gfAQJ:wscg.zcu.cz/wscg2004/Papers_2004_Short/J37.pdf+interactive+museum+exhibit+using+pointing+gesture&hl=en&ct=clnk&cd=1&gl=nz&client=firefox-a (accessed April 21, 2008,).

Lepouras, George, and Costas Vassilakis, “Virtual museums for all: employing game technology for edutainment.” Virtual Real. 8, no. 2 (2004): 96-106.

“Toward a Digital Museum - Experiments at the National Museum of Ethnology, Osaka, Japan,” http://ignca.nic.in/clcnf090.htm (accessed April 21, 2008,).


Storytelling
“BBC - Wales - Capture Wales,” http://www.bbc.co.uk/wales/audiovideo/sites/galleries/pages/capturewales.shtml (accessed April 23, 2008,).

“Center for Digital Storytelling,” http://www.storycenter.org/index1.html (accessed April 23, 2008,).

Geiger, Christian, Volker Paelke, and Ivonne Gansen, “Navigating by Following Stories,” in Technologies for Interactive Digital Storytelling and Entertainment, (2006) http://dx.doi.org/10.1007/11944577_32 (accessed April 21, 2008,).
Note: A paper which proposes the use of images semantically inspired by their environment used in sequence to tell a story of how to get from the shop to the train station. An interesting look at how images can replace tangible devices such as maps and still have a strong mapping element.

Giaccardi, Elisa, “Collective Storytelling and Social Creativity in the Virtual Museum: A Case Study.” Design Issues 22, no. 3 (July 182): 29-41.
Note: An Article of importance to my project regarding a Digital museum project in Lombardia, Italy. Using a radio show locals were encouraged to scan and digitise their memories at local museums to contribute to a community moderated website of collective memory.

“INSCAPE Open Community » Blog Archive » What is meant by interactive digital storytelling?,” http://www.inscapers.com/oc/what-is-meant-by-interactive-digital-storytelling/ (accessed April 23, 2008,).

Lin, Norman, Kenji Mase, Yasuyuki Sumi, and Tomoji Toriyama, “Enabling Communications-Based Interactive Storytelling Through a Tangible Mapping Approach,” in Virtual Storytelling, (2005) http://dx.doi.org/10.1007/11590361_27 (accessed April 22, 2008,).

“Multimedia storytelling: when is it worth it?,” http://www.ojr.org/ojr/stories/070210ruel/ (accessed April 23, 2008,).

Pittarello, Fabio, “ A Simple Story: Using an Agents’ Based Context-Aware Architecture for Storytelling,” in Technologies for Interactive Digital Storytelling and Entertainment, Lecture Notes in Computer Science, (Heidelberg: Springer Berlin / Heidelberg, 2006) http://www.springerlink.com/content/h100264724m22078/?p=d7cef17879ab4ad9b42d0c2322d116ae&pi=0.
Note: This project uses different experience layers within a digital interface to control and manipulate a storytelling interface. Each experience layer is time sensitive and in a hierarchal grouping where some control others at different times. The result for the user is they explore a murder scenario within a house and opening rooms and boxes sometimes reveal secrets, and sometimes not. Tenacity eventually allows the user to finish the scenario. An interesting compliment of storytelling in a digital interface. The changing scenarios and different ending situations have potential within my project.

“Proboscis | SoMa | projects | urban tapestries,” http://research.urbantapestries.net/index.html (accessed April 23, 2008,).

User Group: Bomber Command
“460 Squadron RAAF - Accolades Page 1,” http://users.tpg.com.au/adsls7ld/raafretro.html (accessed April 23, 2008,).

“467/463 RAF/RAAF WORLD WAR TWO BOMBER SQUADRONS,Lancasters,bombers,sorties,missions,WW2,Waddington,war,memorial,” http://www.467463raafsquadrons.com/ (accessed April 23, 2008,).

“Against the Odds,” http://north.iwm.org.uk/upload/package/ATO/index.htm (accessed April 23, 2008,).

“Air Gunners' Collection,” http://www.yorkshireairmuseum.co.uk/collections/airgunners/index.asp (accessed April 23, 2008,).

Alan Milchman, and Alan Rosenberg, Postmodernism and the Holocaust . Value inquiry book series ; v. 72, Value inquiry book series. Holocaust and genocide studies ( Amsterdam : Rodopi, 1998).

“Bomber Crew - Fighting talk - Facing trauma,” http://www.channel4.com/history/microsites/B/bombercrew/fighting/trauma.html (accessed April 23, 2008,).

“Controversy : The Valour and the Horror - Bomber Command,” http://www.valourandhorror.com/P_Reply/BC.php (accessed April 23, 2008,).

“IEEE Virtual Museum: WWII: What was all the Fighting About?,” http://www.ieee-virtual-museum.org/exhibit/exhibit.php?id=159269&lid=1 (accessed April 21, 2008,).

Mariarty, Catherine, “The Material Culture of Great War Remembrance.” Journal of Contemporary History 34, no. 4 (October 1999): 653-662.
Note: An interesting article regarding WW1 that can also be applied to my project. Catherine talks about a shift in portrayal and design of war memorials, from stone sculptures to living breathing memory archives about the exciting and heroic through to the mundane contributed to by the public.

“spiked-essays | Essay | Dresden: Don't apologise - understand,” http://www.spiked-online.com/Articles/0000000CA8B9.htm (accessed April 23, 2008,).

“The Aeroplaneheaven Avro Lancaster,” http://www.heavenlyhangars.com/READMORE/LANC_WEB/index.html (accessed April 23, 2008,).

“The British Museum | Benjamin Tollady Design | Freelance Web Designer and Usability Consultant | Melbourne,” http://www.tollady.com/work/the-british-museum (accessed April 23, 2008,).

“The macabre debate on Auschwitz - Times Online,” http://www.timesonline.co.uk/tol/news/world/europe/article662304.ece (accessed April 23, 2008,).

1 comments:

valrossie said...

Bibliography as a practice, is the academic study of books as physical, cultural objects; in this sense, it is also known as bibliology . On the whole, bibliography is not concerned with the literary content of books, but rather the "bookness" of books.


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